Racing games aren't really my thing, unless they fall under the gimmicky umbrella such as Mario Kart or other battle style car games. For this reason I've never liked the Need for Speed games, to me they're just chavvy generic games where wannabe racer boys can customize their car to look as trashy as possible complete with ridiculous spoiler.
I ended up getting Most Wanted and I don't even remember quite why and being frankly blown away. Fine, put aside the street racing "Isn't it cool to be a criminal" childishness and all the customization (Which actually I enjoyed to an extent) and you've got the police evasion addition and I really quite liked it.
Generic racing is a plenty sure, but it looked good for its time and had a killer soundtrack. These types of games usually have nothing but moronic dance "Music" sided with rap but here there was lots of rock/metal including Bullet For My Valentine and Static X.
So racing around this impressive city, with those tracks blasting and the adrenaline of evading the army of police cars behind me while at the same time dodging sets of spikes tossed across my path?! Great stuff.
Truth be told there hasn't been another Need For Speed game I've enjoyed since, not even the reboot of this very title from 2012. But we'll always have this wonderful little gem.
Every vehicle has its very own arrangement of races, and in the event that you win them or come next, you don't simply get speed focuses, however vehicle updates like nitrous (consistently the prize for winning the most straightforward race on offer), rough terrain and dashing tires, lightweight and fortified bodies, air packs and considerably more. You can swap in overhauls as per the sort of race.
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To race, you select one from a menu and the smaller than usual guide shows your course to its beginning – everything in Most Wanted is outfitted towards urging you to investigate Fairhaven, which is fine, since it looks drop-dead dazzling. It's tarnished in places, pleasant in others, and will make them wonder about how engineers must holds with draining each ounce of designs preparing power at this late phase of the comfort cycle.
Stock races are highlight point undertakings with checkpoints portrayed by white posts (the circuit-characterizing chevrons from Burnout are generally missing). There are trap races, in which you should escape from the cops as fast as would be prudent and circuit races that happen both on and rough terrain. Speed runs set you in opposition to yourself, constraining you to accomplish a normal speed focus over each course (so you should abstain from smashing or being brought somewhere near the cops).
Burnout's capacity to perform take-downs (or be brought down yourself) is available and right, and crashes are appeared in tremendous greatness, albeit not at all like Burnout, you aren't compensated for slamming marvelously. Vehicle taking care of gives you heaps of feel, and there is a feeling of authenticity in the taking care of, yet you would in any case depict it as arcade-style: braking into corners without lifting the throttle triggers huge (and unreasonable) floats.
The best races, however, are those in which you take on the Most Wanted drivers. They're satisfyingly long, and you're facing gifted drivers in colorful hardware. What's more, the police are on your case from the beginning, setting up barriers, bringing in battering-slam SUVs and dropping tire-shredders (fortunately, you can pass through carports, in a split second fixing your vehicle and changing its shading).
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